
Last
Updated: 18 January 2004
I
like doing different character riggs for my own characters. It
is fun to assing a controller for every body part, and then animate
them. But sometimes rigging could be boring, and gets very painfull
especially if you're making a detailed character setup.
Rigging a character's body one thing, rigging a
character's face is another thing. Usually I use Morph Targets
for facial expressions. But this time I wanted to try a new facial
rigging system. It'll be more flexible and dynamic... if I could
menage to do it of course. :)
Anyway. To try this, I model a simple low-poly head.
Actually I wanted to make a singing character animation for a
while. So I modelled a singer in my mind. Here is Al Cream. Sound
familiar? Well yes. I take Al Green as my singer character's base
model. I'd like to animate it to sing an Al Green song. :)
For now, I only modelled head and made texture maps.
I made Bump, Specular and Diffuse maps in photoshop. When I got
time, I'll try to model rest of the body. Going to keep polygons
pretty low. And I'll try not to use any fancy thing like Reactor
Cloth or something like that. :)
