
I'm
Particle Full
Ok, I really need to spend some time with this Particle
things. First, I created a PArray. And then created a small cylinder.
I used this cylinder as a Emitter Object. This way, all particles
will spread from this cylinder object. I've used object fragment,
and same material that I used on table. Then, I clone copy 4 PArray
and cylinder objects, and positioned cylinders to where bullet
holes are.
It looks good. Now it's time to create blood. I
used 4 PArray and 4 cylinder Emitter Objects again. Then I created
a blood material and applied it to all blood PArray objects. Also,
I've used whole room wall as a deflector object. This way, all
blood particles deflected by the wall. I changed the deflector's
setting to Bounce = 0.0, so blood won't jump of the wall like
a ball. It slightly slide down on the surface. I wish I could
make some of the blood stick on the wall, but I really don't know
how. And I'm not going to try it this time. Lets not get too far
in this one. Or that animation can't be finished in next 3 years.
:)
Well... I created bullet holes, I created fragments
of wood, and I created Blood. Wow, I learned how to use particle
system. Yeehaa! Lets make particles fly everywhere! Heh heh. Maybe
next time. I'm "particle full" for this short animation.
Cause
of death; lose too much particles
BadGuy01 is dead allright. Cause of death; lose
too much particles. :) Oh by the way, to make his death more...
Umm... "M" rated, I made a Blood Pool where the BadGuy01
is dead. To make this, I created a plane object on the floor,
and then applied a red material to it. Then, I added a gradient
material (radial) to the opacity channell and used another mask
material for reflection channell to make a raytrace reflection
on blood. After that, I animated "Color 2 Position"
value from 0.0 to 1.0. This makes the blood pool slowly appear
on floor while blood particles spred out. I like it. :)
For his companion BadGuy02, I think about a little
less violent death. Remember that gun on the table? Flied up?
Yes, it's going down. AJ will catches it on air, turns, and shots
at BadGuy02. (he's just there to be killed) Nice move indeed.
Like John Woo movies. :)
Anyway. I think about making a bullet hole on BadGuy02.
I mean bullet wound. I could've do it with a bullet wound texture
using UVW Map. But I found it easy to just make a plane with opacity
mapped wound texture applied on it. And then stick it on BadGuy02.
Like a badge. :P Also I used Volume Select and Push modifiers
on that wound plane object. It sticks to his body more nicely
and it looks good that way.
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