Click "Here" to go back to the main page... Hey! Don't click there! Click "Here"...  Oops, not there, sorry... Here... Here I'm trying to tell something about someone I haven't seen except mirrors... Here you can find my "Work in Progress" projects. (probably finished in next 10 years) And also I'll try to write some CG turorials to help my frieands, whatever I can. Here you can view my Still Image ArtworksHere you can find my Short Animations, Character Animations, some stupid test animations... Stuff that moves. :)There you can learn about where I am, what planet am I coming from? Is there any way to contact that planet? Or more easily; what is my e-mail address?Stuff that I'm linked to... what? I'm not kiding this time. :)

 

 

 

Take a time to write something on my guestbook. Like; You're soooo coool... :P

I'm Particle Full

Ok, I really need to spend some time with this Particle things. First, I created a PArray. And then created a small cylinder. I used this cylinder as a Emitter Object. This way, all particles will spread from this cylinder object. I've used object fragment, and same material that I used on table. Then, I clone copy 4 PArray and cylinder objects, and positioned cylinders to where bullet holes are.

It looks good. Now it's time to create blood. I used 4 PArray and 4 cylinder Emitter Objects again. Then I created a blood material and applied it to all blood PArray objects. Also, I've used whole room wall as a deflector object. This way, all blood particles deflected by the wall. I changed the deflector's setting to Bounce = 0.0, so blood won't jump of the wall like a ball. It slightly slide down on the surface. I wish I could make some of the blood stick on the wall, but I really don't know how. And I'm not going to try it this time. Lets not get too far in this one. Or that animation can't be finished in next 3 years. :)

Well... I created bullet holes, I created fragments of wood, and I created Blood. Wow, I learned how to use particle system. Yeehaa! Lets make particles fly everywhere! Heh heh. Maybe next time. I'm "particle full" for this short animation.


Cause of death; lose too much particles

BadGuy01 is dead allright. Cause of death; lose too much particles. :) Oh by the way, to make his death more... Umm... "M" rated, I made a Blood Pool where the BadGuy01 is dead. To make this, I created a plane object on the floor, and then applied a red material to it. Then, I added a gradient material (radial) to the opacity channell and used another mask material for reflection channell to make a raytrace reflection on blood. After that, I animated "Color 2 Position" value from 0.0 to 1.0. This makes the blood pool slowly appear on floor while blood particles spred out. I like it. :)

For his companion BadGuy02, I think about a little less violent death. Remember that gun on the table? Flied up? Yes, it's going down. AJ will catches it on air, turns, and shots at BadGuy02. (he's just there to be killed) Nice move indeed. Like John Woo movies. :)

Anyway. I think about making a bullet hole on BadGuy02. I mean bullet wound. I could've do it with a bullet wound texture using UVW Map. But I found it easy to just make a plane with opacity mapped wound texture applied on it. And then stick it on BadGuy02. Like a badge. :P Also I used Volume Select and Push modifiers on that wound plane object. It sticks to his body more nicely and it looks good that way.

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