Click "Here" to go back to the main page... Hey! Don't click there! Click "Here"...  Oops, not there, sorry... Here... Here I'm trying to tell something about someone I haven't seen except mirrors... Here you can find my "Work in Progress" projects. (probably finished in next 10 years) And also I'll try to write some CG turorials to help my frieands, whatever I can. Here you can view my Still Image ArtworksHere you can find my Short Animations, Character Animations, some stupid test animations... Stuff that moves. :)There you can learn about where I am, what planet am I coming from? Is there any way to contact that planet? Or more easily; what is my e-mail address?Stuff that I'm linked to... what? I'm not kiding this time. :)

 

 

 

Take a time to write something on my guestbook. Like; You're soooo coool... :P

Creating Our First BadGuy01

Ok... I created two guys. To make our first BadGuy, I've used AJ as base model. Then use the "Free Form Deformation" modifier to change shape of the character's face. He's not going to be nominated for World Stunt Awards, so it's not neccesary to think about every detail.

After I'm done with Free Form Deformation job, I decided to use an unique face texture map for my BadGuy01 character. I selected head of the character, and then used "Texporter" plug-in to unfold the mesh coordinates. It's a very useful free plug-in from Cüneyt Özdas.

Now time to paint! :) I've used Photoshop 7 to make diffuse and bump maps. When it's finihed, I've made some skin adjustments, and after that our beloved BadGuy01 is finished...


Creating Our Second BadGuy02

I'll be needed one more BadGuy. For kill him... :) Anyway, this time I used First BadGuy as base model. He'll be wearing different clothes. But... why everyone is wearing the same glasses? I have no idea. :) Maybe it's because I don't want to model different glasses.

To Rig those two new character, I've used the same bones that I used on main character AJ. But instead of making my own rig on these bones, I've used Kaydara's HumanIK to quickly setup an IK system. My own rig that I used on AJ is very complicated and needs too much system resources. Maybe I've done something wrong when writing MaxScrip stuff on rigging proccess... I don't know. So, I used HumanIK to rig those BadGuys. It's a very cool but also very "Buggy" Character Animation tool for 3DSMAX. Good for quickly setup a very realistic IK system for Human Characters. But I prefer to make my own rig when it's time anyway. Because it is fun to do. Painful, but fun. And also you'll get exacly what you need if you rig a character from start to finish. That's what I do with creating AJ'j rig. I just can't do it two more time to only make a BadGuy walk and die. It would be too much... fun! :)

Previous page... I think... :) 1 - 2 - 3 - 4 - 5 - 6 - 7 - 8 - 9 - 10 Next page... if I'm not mistaken...