Click "Here" to go back to the main page... Hey! Don't click there! Click "Here"...  Oops, not there, sorry... Here... Here I'm trying to tell something about someone I haven't seen except mirrors... Here you can find my "Work in Progress" projects. (probably finished in next 10 years) And also I'll try to write some CG turorials to help my frieands, whatever I can. Here you can view my Still Image ArtworksHere you can find my Short Animations, Character Animations, some stupid test animations... Stuff that moves. :)There you can learn about where I am, what planet am I coming from? Is there any way to contact that planet? Or more easily; what is my e-mail address?Stuff that I'm linked to... what? I'm not kiding this time. :)

 

 

 

Take a time to write something on my guestbook. Like; You're soooo coool... :P

Basic Shape of my... scene 2 room

The first thing I needed to do is make a room. I've used one side of a BOX object to make front of the building for previous scene. To make a room from it, I've used another smaller box and make it a boolean object. This way I did make a nice and quick room. I've also made a backroom inside that building. Maybe I could decide to continue my action in other rooms, so I made it in an any case.

The room is ready. After some texturing it looks fine. But, where is the door? I've modelled the door for other side of the wall, so it's not opening inside correctly. It is a little cartoony door, not symmetrical. It'hard to make it accurately open and close but I'm not going to do. It'll be smashed inside wall anyway.

I also made a wooden table and chair. (Just standard primatives) I also made a clothing for top of the table, but later I decided to take it off. Because I have too much trouble... I mean Dynamic Cloth Object already. :)

Top of the table is empty for now. I'm going to need something to place on it.


Desktop

First, I modelled a simple bottle. It'll make a good sound when it smashes on floor. (or wall heh heh) I've tried to apply a raytraced reflection to the bottle but it's making rendering to take too much longer. I think I'll tweak raytrace settings a little bit, but later.

Also, I put a magazine on the table. I was going to use a Playboy Cover for the magazine, but I decide to make my own cover. Actualy, I made this magazine cover over 3 years ago! In year 1999-2000, me and some of my friends ware making a Gaming Magazine named PC Therapy. It includes game reviews, previews, news, cheats and some funny stuff. I was the WebMaster, Graphic Designer, Game Reviewer, and Editor of the Gaming Magazine. This is the cover image I did for it, so I'm using it in my animation. By the way, PC Therapy was a quite known when we're making it, but we're not making money from it and there was no supporters on our back that time, so we ended up making it and since 2001 summer there is no more PC Therapy...

Anyway. The Table looks... full enough. Just one more thing... yes, a gun. I've just clone copied the main character AJ's gun and placed it on the table. I'm not going to model another handgun for this badguy. He won't be able to reach and use it anyway. :)

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