
What
is bone?
Rigging a Character is very fun, but most complicated
part. I've never used Wire
Parameters
and other "bla bla Attibute" things before. So I've
read 3DSMAX help document and Character Rigging tutorials to learn
about it. It is realy getting easier and easier after you getting
hang of it.
I didn't used Character Studio biped because I've
tried it before and although it has very cool features, but its
just... too much. :) I mean, I wanted to Rig my Character on my
own. Learn about IK-FK things by the way.
So I start to build my bones, and then done all
Control Shapes & IK Stuff. Next thing is apply Skin Modifier
to that bones so I could deform mesh object. This part is the
most frustrating part. Some parts of the Character's body (like
armpits) doesn't deform right. I needed to manualy set weights
vertex by vertex. Oh... I hate The Skin Modifier. For now at least.
:)
After long hours of vertex weight tweak, it finally
looks ok to me. Then, just one more thing to go... GUN! Yes, I
need a gun... oh sorry HE need a gun. So I modelled a "Desert
Eagle" like handgun. Suprisingly it took me 1 day to finish
it. I even got time to take a cool render of AJ's new pistol.
:)
Anyway, I've done everything to animate AJ. I created
some test animations. Now I'm ready to make places, and start
animating.
Scene
One
First scene in my animation will be a street. A
dark, gloomy atmosphere. Like every
corner
a thug can jump over you and say "can I have your money my
dear sir?". I've made a box, and use boolean to make it like
a house. Made a door, doorframe, and door number. It is 667. Because
there is Nearly evil BadGuys inside. :)
This is the begining of the animation. I think of
make walking along pavement. It is kind of a Cartoon character.
But I wanted to make realistic walk animation. It's not going
with this type of character but I wonder how does it look? I study
some of the Special Operations, SWAT, and Cop videos. Also I was
playing "Metal Gear Solid 2" when I'm making this animation
and it helped me a lot to study some great animations.
So I made it. He walks slowly near the door, and
knocks it with his gun. Nicely done
.
But there is a problem, you guess... yes, CLOTH. It keeps intersect
with arms, or doesn't fit AJ's body at all and drops floor after
2 steps. So I've made some Rigid boxes. They're covering every
body part, and attached to bones. I scale them up a little so
if Cloth is going to intersect, at least intersect with Rigid
Boxes not body of the Character. After this idea... It worked
nice. But this time arms reacting very badly because of boxes.
So... I've used Deformable Mesh collection on AJ, and deleted
Hands, forearm, and lower legs rigid blocks. This time it worked
very nice. Actualy, shoulder part of the trenchcoat kind of falling
behind but it doesn't matter because it looks good that way...
:)
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