
Just
a quick note; The letters you're going to read was written while
animation is still in progress. Originally it was a WIP
Thread at CGTalk.com.
And you may still check it out by clicking here...
or here...
:) Have fun.

Well... first, I have to model a character for my short, thats
obvious. So I
started
modelling with a simple Box. I wanted to keep polygons low, (which
I don't!) so I could animate it more easy. I didn't want to make
a realistic character anyway. I wanted it to be funny and also
cool looking. Main character will be an old Cop, or a FBI Agent,
or between a Cop and FBI Agent. :) I'll call his name "AJ",
Like Alexander James, or Ali Jilet, or something I don't know.
Just A.J.
Anyway. I created his head first. He'll be wearing
glasses all the time, so I didn't make any eyeball for him. He'll
see just fine. :) After Head and Glasses models finished, I started
to play with materials. Tried different skin textures, and decited
to use Falloff Material for all of character's skin. Also, I've
used Vertex Paint modifier to paint a beard for my character.
Then apply some mask, noise, and bump materials to it to get a
nice beard. He'll look more "tough" that way. :) I don't
know why I used Vertex Paint modifier for this. Maybe because
it is fun to paint a beard with it. :)
Body
Building
After I finished with the head, I continued modelling rest of
the body. As I descided
before, I didn't try to make a realistic body. So I modelled characters
body without adding too much details. But, when I finished it,
I think about adding collar to put a nice necktie on him. Then,
a lightbulb appeared in my mind. (Later, I wish hundreds of times
that it doesn't) Why I'm not using a real Cloth Dynamics for my
character's tie? I didn't do any Cloth Simulation before but I
always wanted to try. So, I started to dig up Havoc's Reactor
help documents to learn about that powerful Plug-in. After 3-4
days of self-study, I understand all tools that Reactor offers
and made some Cloth and Rigid Body experiments. After that, another
Lightbulb appeared in my mind. (I hate these Lightbulbs!) Why
I'm not model a trenchcoat and use Cloth Dynamics on it too? That
would be cool! Memory and Time consuming but cool. :)
So, I've modelled a trenchcoat for my character.
Just Cloned his body, scale it up a little, and modify it to looks
like a trenchcoat. I don't wanted it to be "Matrix-Like"
black trenchcoat that everyone wears these days. :) I wanted it
more like a old Private Detective style trenchcoat. Thats more
like it. I also decided to make black gloves but instead of make
it seperate object, I've use another Material ID on hands. And
apply Noise&Bump Material to it. It looks more like "Hitman"
than "Private Detective" but it makes him looks tough.
Then I keep it.
Reactor is very powerful tool indeed, but you need
a lot of tweaking and a LOT more patience to get it look the way
you want. Well... did I said it is also time consuming too? :)
It is easy to make a flag or a piece of cloth hanging, but it
is a real pain in the... eye to make a cloth and use it in a Character
Animation. Espacialy this kind of Cartoony characters. Like my
"Character Animation" experience is BEYOND The Master
degree, I'd like add it a Cloth Simulation to reach out the outer
limits. After I done this, I'll build my own space shuttle and
go to Mars. And laught at Pixar from there... :)
Anyway, Character model is finished. Lets start
rigging...
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