Click "Here" to go back to the main page... Hey! Don't click there! Click "Here"...  Oops, not there, sorry... Here... Here I'm trying to tell something about someone I haven't seen except mirrors... Here you can find my "Work in Progress" projects. (probably finished in next 10 years) And also I'll try to write some CG turorials to help my frieands, whatever I can. Here you can view my Still Image ArtworksHere you can find my Short Animations, Character Animations, some stupid test animations... Stuff that moves. :)There you can learn about where I am, what planet am I coming from? Is there any way to contact that planet? Or more easily; what is my e-mail address?Stuff that I'm linked to... what? I'm not kiding this time. :)

what are you looking at buddy!

Wednesday, March 15, 2006

Mini Tutorial: Reflective Chrome

Hi, while I'm working on creating different and more importantly "working" materials for my kitchen scene, I find out making a cool chrome material. I was having a difficulties creating a reflective chrome look with fast rendering before. Now this is also pretty fast and easy to create. So I decided to post settings here too... Here is a picture of rendered object. (pot)

Now, it's all about reflection map. A standard mat with Anisotropic shading, and apply a Falloff to Reflection slot. Make it 80 or 70. Now, apply a Raytrace to side, and Gradient Ramp to front. Create Gradient Ramp like I did in that screenshot.

You can copy instance this Gradient Ramp to Diffuse slot. Make sure you select Environ and set mapping to Cylindirical Environment in Gradient Ramp's Coordinates rollout. So reflection won't stick to the object. There you have a cool, quick chrome material.
Hope this info will be useful for your projects my friends. Any improvents are welcome of course.

Friday, March 03, 2006

March to Animation

I was planing to start blocking animation on start of March, (see, how optimistic I am) some texture problem comes up on Mousetrap metals when test rendering. I though I'm done with MouseTrap, but here I am trapped again. Lucily, I just found out what's causing the problem. I was using composite mat to make some dirt on mousetrap. But, turns out Looks like our Mental Ray is Mentally incapable of rendering Composite materials. (enough with mentalray jokes?) So, I got to take my Mental Ray to a Mental-Health Center... (oh, c'mon) A doctor there said "Use the force!" but he was short and green, I didn't listen to him of course. Because another doctor said "You can use a Mental Ray Material, and put a 'Material to Shader' map to surface slot, then copy your old Composite mat to this empty slot. It should work!" then he left running. He's got normal human size ears, so I listen to him. It really worked! See my Textured, Shaded, Fixed, Lighted, Delighted, and rendered Mouse Trap... oh, and cheese!