Click "Here" to go back to the main page... Hey! Don't click there! Click "Here"...  Oops, not there, sorry... Here... Here I'm trying to tell something about someone I haven't seen except mirrors... Here you can find my "Work in Progress" projects. (probably finished in next 10 years) And also I'll try to write some CG turorials to help my frieands, whatever I can. Here you can view my Still Image ArtworksHere you can find my Short Animations, Character Animations, some stupid test animations... Stuff that moves. :)There you can learn about where I am, what planet am I coming from? Is there any way to contact that planet? Or more easily; what is my e-mail address?Stuff that I'm linked to... what? I'm not kiding this time. :)

what are you looking at buddy!

Tuesday, January 17, 2006

Test Render: Blurred Counter

Hi again,
I've been working on Materials & Lighting for last week. Doing some test rendering with different materials. I'm trying to to setup pretty much all of this simultaneously because I good ideas always comes to my mind while I'm working on, not planning on. So, I don't have a fixed texture or lighting setup.

But I do have some specific details. For example;

* I do like a classic parquet flooring, with a subtle reflection.
* I strongly like a window blinds, and volumetric sunlight beams comes from outside.
* I do like a blurred reflection on kitchen counter. (which I'm trying right now)
* I do like soft shadows.
* I do like J-Lo.

Anyway, my main focus is to create a good animation. So, some of those eye-candy stuff could be downsized!

Here is a Test Render of my kitchen counter material. I used Falloff map with Mental Ray "Glass" Lume. (I have no idea, I just stack them randomly! hehe) I set transparency to zero, and check Blur Reflection to on... There, I got a nice blurred reflection, and renders a bit faster than DGS map.