Mini Tutorial: Reflective Chrome
Hi, while I'm working on creating different and more importantly "working" materials for my kitchen scene, I find out making a cool chrome material. I was having a difficulties creating a reflective chrome look with fast rendering before. Now this is also pretty fast and easy to create. So I decided to post settings here too... Here is a picture of rendered object. (pot)Now, it's all about reflection map. A standard mat with Anisotropic shading, and apply a Falloff to Reflection slot. Make it 80 or 70. Now, apply a Raytrace to side, and Gradient Ramp to front. Create Gradient Ramp like I did in that screenshot.
You can copy instance this Gradient Ramp to Diffuse slot. Make sure you select Environ and set mapping to Cylindirical Environment in Gradient Ramp's Coordinates rollout. So reflection won't stick to the object. There you have a cool, quick chrome material.
Hope this info will be useful for your projects my friends. Any improvents are welcome of course.






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