Click "Here" to go back to the main page... Hey! Don't click there! Click "Here"...  Oops, not there, sorry... Here... Here I'm trying to tell something about someone I haven't seen except mirrors... Here you can find my "Work in Progress" projects. (probably finished in next 10 years) And also I'll try to write some CG turorials to help my frieands, whatever I can. Here you can view my Still Image ArtworksHere you can find my Short Animations, Character Animations, some stupid test animations... Stuff that moves. :)There you can learn about where I am, what planet am I coming from? Is there any way to contact that planet? Or more easily; what is my e-mail address?Stuff that I'm linked to... what? I'm not kiding this time. :)

what are you looking at buddy!

Friday, March 03, 2006

March to Animation

I was planing to start blocking animation on start of March, (see, how optimistic I am) some texture problem comes up on Mousetrap metals when test rendering. I though I'm done with MouseTrap, but here I am trapped again. Lucily, I just found out what's causing the problem. I was using composite mat to make some dirt on mousetrap. But, turns out Looks like our Mental Ray is Mentally incapable of rendering Composite materials. (enough with mentalray jokes?) So, I got to take my Mental Ray to a Mental-Health Center... (oh, c'mon) A doctor there said "Use the force!" but he was short and green, I didn't listen to him of course. Because another doctor said "You can use a Mental Ray Material, and put a 'Material to Shader' map to surface slot, then copy your old Composite mat to this empty slot. It should work!" then he left running. He's got normal human size ears, so I listen to him. It really worked! See my Textured, Shaded, Fixed, Lighted, Delighted, and rendered Mouse Trap... oh, and cheese!


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