Click "Here" to go back to the main page... Hey! Don't click there! Click "Here"...  Oops, not there, sorry... Here... Here I'm trying to tell something about someone I haven't seen except mirrors... Here you can find my "Work in Progress" projects. (probably finished in next 10 years) And also I'll try to write some CG turorials to help my frieands, whatever I can. Here you can view my Still Image ArtworksHere you can find my Short Animations, Character Animations, some stupid test animations... Stuff that moves. :)There you can learn about where I am, what planet am I coming from? Is there any way to contact that planet? Or more easily; what is my e-mail address?Stuff that I'm linked to... what? I'm not kiding this time. :)

what are you looking at buddy!

Monday, December 26, 2005

Wireframe of a mess...

I've modelled pretty much %90 of the kitchen. All scene is around 60000 polygons. (including Binky character model) Now... texturing and UVW Mapping all of these would be a wonderful joy. Last time I experienced a fun proccess like this would be 15 years ago, when I break my leg. :)

Anyway, here is the wireframe look of the Kitchen... And a closeup of the MouseTrap model. (which was a bit of a problem to model right... and I'm still not sure I did)

Friday, December 23, 2005

Binky Model & Rig Turnaround

Here is the Final Look of the Mouse Binky and his "Bizarre" rig. On the other hand, nothing looks "final" to me. :)
Quicktime 7, Divx, and Wmv versions.(There is no codec excuse, you'll watch this heheh)

Wednesday, December 21, 2005

Now, some new things!

Ok, it'll be a story inside a kitchen, so the first thing I needed to model is the... kitchen I suppose. Lol. Anyway, what makes a kitchen a kitchen? A big colorful sign that says "The Kitchen!" eh? (great idea actually!) But that won't work in my animation. A room with some "kitchen" objects will do.

First, I modelled walls, and a window that I'll definately try to use a volumetric light coming from. (I can't help it, I just like volume lights) Then I start to model objects. First model was the tricky one, a mousetrap! Yes, there is a mousetrap in this shortfilm too. But don't be scared though. No mouse is harmed. Here are some of the the simple turnaround animations of the things I modelled so far. You'll need Quicktime 7 to watch those.