Mouse in Action!
Now, it's done! Like I was having a baby. It took a long time for me to create this
mouse character. Because there was lots of things I wanted to try, learn and test... and forget too heh heh. :) Also, I've tried to create a flexible bone system to stretch limbs of the character. There is lots of bones. Ears of the mouse is controlled by 3 bones. Also nose is controlled by 3 bones to apply a subtle draging motion to the nose. Arms, legs, spine, and neck are stretchable. It was all done pretty well. And for the material, I'm using Mental Ray with SSS Fast Skin Shader. You can see nice Surface-Scattering effect at fingers, ears, and tail. It makes rendering time a bit long but looks just the way I like. ;)
mouse character. Because there was lots of things I wanted to try, learn and test... and forget too heh heh. :) Also, I've tried to create a flexible bone system to stretch limbs of the character. There is lots of bones. Ears of the mouse is controlled by 3 bones. Also nose is controlled by 3 bones to apply a subtle draging motion to the nose. Arms, legs, spine, and neck are stretchable. It was all done pretty well. And for the material, I'm using Mental Ray with SSS Fast Skin Shader. You can see nice Surface-Scattering effect at fingers, ears, and tail. It makes rendering time a bit long but looks just the way I like. ;) 




