Wireframe of a mess...
I've modelled pretty much %90 of the kitchen. All scene is around 60000 polygons. (including Binky character model) Now... texturing and UVW Mapping all of these would be a wonderful joy. Last time I experienced a fun proccess like this would be 15 years ago, when I break my leg. :)
Anyway, here is the wireframe look of the Kitchen... And a closeup of the MouseTrap model. (which was a bit of a problem to model right... and I'm still not sure I did)
Anyway, here is the wireframe look of the Kitchen... And a closeup of the MouseTrap model. (which was a bit of a problem to model right... and I'm still not sure I did)







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