Facial Rig in Action!
I've procrastinated enough. It's time to show something. Put the polygons on the table, you know what I mean... ;) After some organizing files&folders, (thanks god that that I didn't delete
anything) I did a few texturing tweak for the Sub-Surface-Scattering material. I painted a new texture in Photoshop. Now it seems better. By the way, I give up making whiskers because there is a tiny problem. Sticking whiskers on the nose of the character is easy, but making them follow the surface while morphing is only possible with attachment constraints. Not that it's difficult or confusing, it's just slowing down the rig significantly and It doesn't seem very important detail for me. Got the idea in the last minute anyway. Better let go of it.
Now, you may watch the first mouse character Binky's facial rig video by clicking right image. (you'll need Techsmith codec) I've created 12 facial shapes. (actually 21 with progressive targets) Then, I've made those fancy control shapes over the head bone. After that, I used the Reaction Manager to setup these custom shapes to drive Morph Targets. It's really a happy event for me that I finally got a reason to use Reaction Manager, and it works pretty good too. :D
Now, it's all ready right? Or... should I try some cloth simulations? Oh, back to the procrastination. :P
anything) I did a few texturing tweak for the Sub-Surface-Scattering material. I painted a new texture in Photoshop. Now it seems better. By the way, I give up making whiskers because there is a tiny problem. Sticking whiskers on the nose of the character is easy, but making them follow the surface while morphing is only possible with attachment constraints. Not that it's difficult or confusing, it's just slowing down the rig significantly and It doesn't seem very important detail for me. Got the idea in the last minute anyway. Better let go of it.Now, you may watch the first mouse character Binky's facial rig video by clicking right image. (you'll need Techsmith codec) I've created 12 facial shapes. (actually 21 with progressive targets) Then, I've made those fancy control shapes over the head bone. After that, I used the Reaction Manager to setup these custom shapes to drive Morph Targets. It's really a happy event for me that I finally got a reason to use Reaction Manager, and it works pretty good too. :D
Now, it's all ready right? Or... should I try some cloth simulations? Oh, back to the procrastination. :P





7 Comments:
YEAH! hahahahah, The avi file dont open :(
Works perfect, dont change a thing..
Guilherme, you'll need to install a small tiny little codec from www.techsmith.com to watch it.
VEEERY COOL! This animation is about what??? (cloth simulations for a mouse? hahahaha, it will be cool!)
This comment above is mine...
i liked ur idea of using rection manager and the way u've contrplled the morphing part.it's new style i've seen.Keep doing and come out with nice animation.
Çok hoş olmuş mouse eline sağlık.
Script kodlarınıda görmek mümkünmü ?? Kolay gelsin..
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