Click "Here" to go back to the main page... Hey! Don't click there! Click "Here"...  Oops, not there, sorry... Here... Here I'm trying to tell something about someone I haven't seen except mirrors... Here you can find my "Work in Progress" projects. (probably finished in next 10 years) And also I'll try to write some CG turorials to help my frieands, whatever I can. Here you can view my Still Image ArtworksHere you can find my Short Animations, Character Animations, some stupid test animations... Stuff that moves. :)There you can learn about where I am, what planet am I coming from? Is there any way to contact that planet? Or more easily; what is my e-mail address?Stuff that I'm linked to... what? I'm not kiding this time. :)

what are you looking at buddy!

Saturday, April 23, 2005

Morph, Targets, and Whiskers

I was working on making some facial expression morph targets for the mouse Binky. Actually they all mouth expressions because his brows are seperate objects. Anyway, after modelling 21 morph target, I noticed that... well I didn't noticed actually because there is something missing on that characters face. Then I realised I didn't made whiskers for dear Binky. :) How good is a whiskesless mouse? Well, Mickey Mouse doesn't have one. But maybe that's because he shaves it a lot. I don't know. But I think I want Binky to have whiskers.
There is one tiny problem though. Placing thin whiskers around the nose area is easy. But they're intersecting with the model itself when morph targets are animated. There must be a way to stick them to the surface of the face, so they move with facial expressions.

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