Changed a few things...
This character rig is becoming like Leonardo DaVinci's never-ending inventions.
I constantly add, try or scrap out new things. Most recently I've changed foot controls a bit... again. I realised that making if look fancy doesn't make it more useful. I think this one is more practical to select and rotate foot roll controller. We'll see about that. :) Anyway, now I'm creating some morph targets for facial animations. My Mouse won't be talking, so I don't think I have to create all mouth shapes for lip-sync. Fortunately, because making mouth shapes (an "o" for example") for a character like this is a bit tricky than riding a seahorse. :)
I constantly add, try or scrap out new things. Most recently I've changed foot controls a bit... again. I realised that making if look fancy doesn't make it more useful. I think this one is more practical to select and rotate foot roll controller. We'll see about that. :) Anyway, now I'm creating some morph targets for facial animations. My Mouse won't be talking, so I don't think I have to create all mouth shapes for lip-sync. Fortunately, because making mouth shapes (an "o" for example") for a character like this is a bit tricky than riding a seahorse. :)




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